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Hi, gianfanatee. Nah, had to release the game with this weird behavior.
I hope I'll find some time for deeper investigation.
Thank you for a quick reply.
Now it's a little bit clearer for me =)
Thanks for your invitation, but the problem is the we've already released on...
@Dark-1-Games, hi! Thanks for the library.
Can you please explain the procedure of initialization and loading of games stored in the cloud?
@florianpenzkofer, @richardkettlewell, any one? Push me in the right direction please.
Some time ago I published a small open-source demo of my idea how to easily render a "Lens flares" effect in 2d games...
Awesome! Thanks for fixing the bug and for giving a heads up.
Never mind and don't worry, S*** happens and everyone of us makes bugs from time to time.
If it's about 2 weeks till the update, I guess it's ok...
Hi! Any ETA of the fix?
Whoa! Actually I did manage to reproduce it - https://fogbugz.unity3d.com/default.asp?1173610_eblkfqtmie6a77v8
That's the actual problem for me now - I can't reproduce this bug in the minimal project. But I'll take a try again.
Hi @richardkettlewell! I checked the changelog and it was said that the issue was fixed in 2018.4.4.
The problem is that it seems it's not really...
What's the reason of such behaviour? Why those assets are not released right after their scene is unloaded?
It seems that the problem is fixed since 1.1.3-preview. Thanks a lot!
Yes, a lot.
In current project we have several parallax layers of environment each of which has a Sorting Group. Sorting Groups allow us to manage...
Just wanted to share my idea of implementing a GPU-based occlusion for "Lens Flares" effect I used in our upcoming game Summer Catchers....
Wellp, now I feel awkward I did not figure that out by myself :/
Thanks for the hint!
I discovered this weirdness with a help of Memory Profiler. Please, take a look.
Here is a Texture2d used by an atlas which in turn is used in one...
First of all, thanks for this amazing tool.
I wonder why some RefCounts are zero? How is that possible?
(sorry for the highlighted line,...
The names of the class and script file must match. In your case you have a NewBehaviourScript class in Player.cs