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Do you have a place to enter the PPI as shown in the screenshot below?
Issue Tracker entry:
Do you mean just 2019 or all of my Unity installs?
Ok, I didn't touch it or any settings. The only modification I made to the project was I enabled the HumanBodyTracking3D scene. I assumed I had to...
3.0.0 Preview 3
3.0.0 Preview 3
Version 11.0 (11A420a)
Does ARFoundation support having no graphics pipeline set? The ARFoundation sample project did not have any render pipeline assigned. I'm getting...
I've got a user that is getting the following error when making In-App Purchases in the Mac App Store:
In-app purchase is not supported.
How about simulating a specific device’s DPI?
Turns out I almost ran out of disk space. Clearing some room on my internal hard drive fixed the problem and allowed me to upload successfully. I...
I am unable to update my app in the app store because I am getting the following error screen during the upload. Has anyone encountered this and...
Very important feature, this is going to save lots of time and help avoid surprises!
What about DPI simulation, does this package support it?
Make sure you backup your project before the upgrade.
I wouldn't hold my breath in regards to Unity 5 & Mojave. I'd say downgrade back to whatever OS you were using prior and work on your project there.
Why are you using old Unity? Try 2019.2, should be fine.
I've heard that NatCorder is pretty good, though I've never actually tried it myself.
Are you wanting to do a basic screen recording? If so this is already built-in to iOS Control Center. Or are you wanting to record the underlying...
Can you use the Unity ARKit 3 plugin without using ARFoundation?
I'm trying to run the ARFoundation sample project on my device, and it's not working. Any suggestions? I read that ARKit 3 requires iOS 13.1 in...
I have an app for desktop/mobile and I would like it to run on VR devices too (like the Quest). How do I go about making my app support both targets?