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@Dynamite3D digging the new version thanks bro ;)
I figured it out, it's cos I'm using Alloy also its NOT an issue with Microsplat thanks anyway
nah I tried that, that was my first thought I'll see if I can debug it a bit more
does that mean the lighting will always be incorrect on blends in deferred mode currently?
Hey Jason, I'm using microsplat and the blending module, when ever I try to blend an object that is near a light source the blend material gets...
thanks that's what I thought
I suppose the answer be to use duplicate assets after release
the new system is great, got a question tho
When I use the analyze functionality on the Addressables window to Isolate duplicate...
This happens when you combine a negatively scaled object
Thanks for the suggestion, i've read that works for some people. It literally takes days upon days to rebuild my library these days cos its so...
I've been having this bug popup for years sometimes it get fixed and goes away for a while, but it's back. Seems to be related to prefabs (Using...
@jbooth fixed here also thanks for the patch
No it happens in editor also, It happens when ever i click update on the texture array config and when ever i hit sync. when you go to paint...
@jbooth Hey bro, I'm also getting this error in 2018.3
NullReferenceException: Object reference not set to an instance of an object...
@jbooth this will be a massive workflow time saver, thanks so much
no prob's it seems to disable HDR when it's on - is that a bug?
do you know if these work in VR?
Yeah cool thanks, i just wanted to confirm that with someone else, its not ideal for optimzed game models, but it is what it is
i agree with all of this, I'm curious tho, are you saying the metal channel in the mask map on the SSS shader works for you? Because as far as i...
Yeah i realize that, the metal channel on the Mask Map is ignored, I've updated the title - thanks