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1. Will the new network layer still provide a API library similar to LLAPI ?
2. How about the simulation server ?
In currently, the Receive & Send function must be invoked at main thread.
oh, you must received the ConnectEvent (ensure the connection is ok) in client before you send the message to the server.
Thanks for your reminder. As you said, It's works probably in my situation.
I have uses the c# socket directly in a separated thread. it works normally with unity 2018.1 & 2018.2 (but no test with port 0)
I suggest to use the Unity LLAPI.
I have try your solution, it works. But when the number of servers is large, there is a problem of resource competition. some...
Thanks for your reply, i will try.
World Server is broadcasting message to target port 10092. Gateway server listening port 10092 for receive broadcast message from world...
Can anyone help me to resolve this problem.
I'm using the LLAPI to create a server framework. There are servers(master, world, gateway) will...