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Looks like it doesn't work with skinned mesh renderer. Or am I wrong?
I did build on 2017.4.20 in IL2CPP to aab with all platforms.
 issue with IL2CPP was fixed in 2019.3
Why are you using JS-like language - not C#?
Asset version: 1.10
As you can see Frustum Culling is perfectly working, but not Occlusion Culling
Hello, I just tested Occlusion culling on GPU Instancer Prefab Manager on Runtime added objects and it isn't working. Is there any option to use...
It didn't help