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I noticed now that the "Hose" mode of the "MegaRope" script doens't have a Mesher.
Hi, i'm trying to configure the MegaRope script with the "Hose" type instead of "Rope", but i cannot understand how to have the mesh rendered....
+1 for having cameras exposed. I need to set different visiblility settings for the two cameras :)
Hey David, seems not to be online yet, could you send me the fix? I have a demo today and i should build my app. Thank you!
Any news? We are short on time D:
Awesome! But when i build the project in Unity 5, the shader compiler crashes. Any tip for the fix?
Thank you David!
Hi, i'm just requesting an update because i'd like to buy this package.
Is ProFlares compatible with Unity5 and Oculus Rift DK2 ?
Thank you, great!
Btw, i just figured it out. My TTF has the extension (.TTF) in uppercase. If i rename the file to lowercase extesion, it works ;)
Hi, i was using your plugin since last two weeks.
Now it stopped to work, i don't know if is an issue with Unity 4.5.3.p3 or with my project....
Just updated to 4.5.2f1. Same problem. Randomly happens. I cannot optimize a !$£/%%£!=)( anything because i got 43 fps once, and 470 after a few...
After trying the "Windows XP compatibility mode", i was about to type "yess, it works!". But no. It doesn't.
The profiler is fine, no...
Nice, it happened to me now. I copied many unity oculus rift demos to an ftp server (not compressed, just plain files) and then downloaded to...
Solved (by now) using commandline command: -force-d3d11
Hi All, we have a Gigabyte Brix Pro in our office (Intel i7, 16gb RAM, Intel Iris Pro 5200, Win 7 Pro).
Often, while working with Unity free...
A lot of ultra cool MegaPlugins here! I think we only miss MegaMesh for boolean operations. Is it coming or will it be integrated into another...
Same here, only on a particular device.
F/mono (11988): * Assertion at mini-arm.c:2595, condition `pdata.found == 1' not met
Hi, after trying many alternative repos, we are finally happy with Bitbucket (online git report) and SourceTree client (Win). It works flawlessly...
Could any of you send a bug report with an attached sample? :)
This IS a bug.
If you read ALL the previous posts in this thread you'll find that this bug happens also with no vsync option enabled.