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Xamarin Studio 6 is great. Lightyears ahead of the crappy MonoDevelop version shipped with Unity.
I hope support for it is coming ASAP :-)
That does not work for me (Android) :-(
Why is there no official comment on this? Would be great to know if someone is working on this.
The latest patch update for 5.3 does not seem to...
I have imported a .fbx character into Unity. For this character I successfully set up an avatar.
But now I'm kinda lost.
- How do I...
Same problem here :-(
OK, I just downgraded to 5.2. And I too can confirm, that animations are working fine there.
Any official word on this?
With Unity 5.2 the problem did not exist?
If so, I would try to downgrade my Unity installation in order to get my project finished.
good to know that I'm not the only one with this problem.
So far I have not been able to solve it, though :-(
Can anyone help?
I have a character model in FBX format. In Unity I have added an animation to the model.
When I press play, the animations play just...
That totally solved it. Now my particles can get as big as I want them to be :-)
Currently I'm playing around with Unity's particle system. One major limitation I have come across is the size limit for particles. It...
Good to know there are separate functions for 2D physics :-)
It works, thank you!
I have two game objects:
1) A player
- With a rigidBody 2D
- With a box collider
2) A pick up item
- With a rigidBody 2D
- With a box...
I have tried the basic example code:
Which shows me a fullscreen page saying Unity Ads is...
So there is no way to do this without transitions and triggers?
Seems somewhat overcomplicated...
I'm trying to play an animation from code using the following lines:
Animator mAnim = this.GetComponent<Animator> ();
Yep, that solved it.
Thanks a bunch :-)
Definitely more elegant :-)
But your code seems to do the same thing as mine (the seam still exists).
The sprite textures do not have this setting :-(
I almost solved the problem by using the following shader code:
float4 frag(Fragment IN) : COLOR...
I have created a simple shader to shift the texture on a sprite.
float4 frag(Fragment IN) : COLOR