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I'm developing a game for Daydream headsets. I need to control the rotation of the camera with my code but the Daydream SDK overrides it....
Thank you, it solves my problem !
Yes and what is strange here is that with 3D physics you would expect the event to be propagated until it reaches the first parent with a rigidbody.
I started playing around with 2D physics engine and experimented a strange behaviour.
In 3D physics mode, I often attach colliders on...