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How to use it?
Thank you very much. And really moved the asset load to OnStartRunning () and the error disappeared. :)
I had to go back to version 0.3.5 ...
After upgrading to 0.4.6, I have an error:
UriFormatException: Invalid URI: The hostname could not be parsed.
What to do?
I installed Unity 2018.2.13f1, opened my project and have two errors:
I agree, but Addressable Assets also does not appear in the Manager Package until an entry is made to the manifest file.
That's bad ... Developers need to think about it..Without effects it is impossible.
I think it's worth communicating this...
Ok. Thanks for the clarification.
I'm using Unity 2018.2.10.
I'll try copying HDRP from github.
Another question. Where did I read about Mash...
There is a new version of HDRP 4.0.0....
Thanks for the help !!! I kept thinking that I was doing something wrong. :)
After updating to 0.0.12 -15 the code does not work ...
Thank you so much
What's new in Entity 0.0.12 -15?
I need my system to work only with those components that have been changed. Initially I tried to add one more component to the entity when the...
In UnityESC, there is a way to handle the elements that have been changed with SetFilterChanged, which is used for the ComponentGroup.
I still do not understand, no one knows anything about this, or are they simply ignoring me?
It seems that the problem exists only for me ....
Maybe someone can give a link to the working code, where it is used SetFilterChanged?
Hello to everyone. Please explain to me why this code does not work.
public struct ComponentB :...
In Entities 0.0.12-13 the code works !!! :) Although there are some innovations
if (Markers[index].InCameraFrustumPlanes != 1)
MarkersData MTemp = Markers[index];...