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Thanks for those explanations @SebLagarde
I am using Unity 2019.3.0b4 with the HDRP package 7.1.2
I've followed the documentation setup informations but I can't achieve to have...
Thank you for the very fast answer. It seems that the value of #define SHADEROPTIONS_RAYTRACING (1) is not kept upon several instances.
I don't know if this is the right category but I can't find any answer so I am calling for help about this issue.
I am using the...
If someone have some tips about creating such turbulence types. I would love to hear from you !
Of course, it's a simple animation with rotation of the transform and playing with some turbulence values. Really simple graph.
Played a bit with the new VFX Graph, it's powerful and fun to play with :)
Maybe @Tim-C or @phil_lira could tell me more about this.
Hi @phil_lira @Tim-C
I ma currently using LWRP and trying to create a custom render pass but I am facing issues. Here's the related thread :...
I am creating a ScriptableRenderPass and I override the objects material using SetOverrideMaterial.
Everything works well but I would...
Thanks for your answers. I finally decided to to the physics behaviours myself as they are very simple and limited. With this I have more controls...
I am currently working on a very simple 2D game with very simple physics. I mean balls bounces, vortex, some kind of gravity, nothing...
Here are the last discoveries :
Materials are in one asset bundle.
Shader is not included in the build and in another assetbundle. That causes the...
Thanks for the answer @mgear. Some time ago I also used this solution but for me it's more of a workaround :(
I would like to avoid doing such thing.
It doesn't comes from a loading order as we are using the manifest to properly download them.
Thanks for the answer @kognito1, no I don't get any compilation issue. I guess that assetbundle loading order is important. Because even the...
Alright but when you do this, the shader is included in the build, right ? Or is it only a reference, telling that this shader exists.
We are using asset bundles in our WebGL project with Unity 2017.1.0p4 and facing some issues with shaders.
Here's our setup :...
Hey, I just found this old topic because I am having the same issue while using a surface shader that writes to Normal.
Writing to Normal even...