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Try changing the RotateMode which is the third parameter that you can pass to DoRotate or DoLocalRotate.
Thanks that's helpful :)
If I want to manually replace the keycode of an ActionElementMap from some custom save data, is this the correct method to use?...
I noticed that in order to support nested tags, line 87 of RichTextFixer.cs needs to be
i = tagEnd - 1;
I updated to the latest...
Ok, that makes sense. I will have a look at the new version and try to back port myself. Might give the new version another go. Thanks!
@mnarimani Could I ask for one more bit of help with the tag detection? Currently the regex doesn't support nested tags. Is there a way to add that?
Nice! That's super helpful, thank you
Thanks, I presumed it was probably a Unity Input problem. I'll file a bug report and just live with it for now. It's an edge case.
Hey having a small issue on iOS when using a bluetooth controller.
1. Controller stick is held down. Rewired correctly reports axis value as 1....
It's a known issue but harmless:
Thank you! That's great. I must learn RegEx syntax at some point.
I did actually attempt to switch the new C# features, but the one I was unsure...
Thanks for making this extension! I'm using V1 (the latest version uses C# 7.1 features, and we're still using...
Yeah that's probably a good idea. In my case, all the default materials on the English fonts have the same settings, so it's not necessary. So far...
This is exactly what we wanted, thank you! The variant works as expected and stepping through the frame debugger shows they are...
Thank you! I will try this right now
Sorry for not being clear :)
This is exactly correct.
By font styles I really mean "fonts". For example we have a typewriter font, a...
Oh ok, is there an alternative to modifying those values?
We are localising the game. In English we use 4 different font assets for different...
Hi @Stephan_B !
Is it possible to have copies of font assets that reference the same texture, but have different Face Info settings?
What a life saver, thank you!
That confirms what I thought. Like you say, each font is probably going to have to have slight tweaks int he presets, so there's...