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Where does one active MSSA in Lux?
Can you explain what this means for an Outline effect?
Same here. A guide would be great.
@Remy_Unity Could you please explain the difference between the base surface and the detail map?
I still can't make it out from your sentence...
I just don't see the two options "ClearFlags" and "ClearDepth" anywhere on a camera in an HDRP project.
I'm using HDRP 5.16.1.
I've also checked...
@Grimreaper358 And may I ask you another question, please?
I would like to make such a foam material. It looks to me as if it has specularity...
@Grimreaper358 Can you explain what a "Detail mask map" does?
@Grimreaper358 Can you recommend a tutorial on how to use this option?
@Grimreaper358 You mean that I should use "Pixel displacement" where it says "Displacement Mode", right?
I would like to know if there's parallax occlusion mapping available for HDRP.
Exporting a Prefab that contains a script causes everything in your project to be exported.
Just everything! The prefab will include EVERYTHING...
I also would VERY MUCH like to see comments for greyed-out items.
From textures.com, one can download really nice ready-made textures.
I don't know however how to put the "roughness" map into the HDRP ->...
At first I thought that "Mask" was formed by the maps ("M" for metallic, "A" for "Ambient Occlusion", "S" for smoothness, etc.), but I...
I have read that many people consider an outline effect at runtime something that a game engine should provide out of the box.
I was thinking that...
I've spent 1 hour with the github project, and I couldn't get it to work in an HDRP project.
After having spent 1 hour with...
@richardkettlewell Hello Richard, I saw that you like Mauri's comment. However, I hope that you / Unity do not see his comment as a solution....
@Mauri Thank you. However, I have no shader knowledge, and I would need it for HDRP.
Unity provides an Outline effect in order to highlight model in the Sceneview window.
However, a runtime version of such an Outline effect is...
I would like to vote for an Outline system done by Unity. It seems to be connected very closely to the render pipeline / shaders, etc.