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Same thing im requesting
This will show our ugui different based on these devices with different ppis.
I have a GridlayoutGroup with 10x10 = 100 elements, and i want to know on which element my mouse clicked.
One bad way to do is by...
How can i resize a sprite renderer (which will get sprites of different sizes) to match a mesh bounds exactly so when i bring them over...
Thank you very much :)
As people will b spending most of their time in gameplay, so i "assume" that i should take  approach.
But i want to be sure as thiis whole...
Sorry for the confusion, i dont want to dellactore every frame.
Let me try to explain further
Original game initalize the 2d array and keep it...
Why shouldnt i use Allocator.Persistance? why i destroy it?
I have a simple grid based game i coded, worked well and now i started replacing it with Job System (without ECS and Burst). Currently...
Thanks guys, it'd be really great if you upgrade this project to upcoming conversion system
as a lot of people like me are waiting till that...
How can i match (give same size) to both Sprite Renderer and same item on ugui canvas so they booth look exactly same size.
Thank you for providing code snippet and explanation otherwise i'd not be able to write on my own due to bad math skillset.
Thanks again :)
Thank you very much, you are a life saver.
I have a Parent RectRansform with fixed height and width.
And a Child GridLayoutGroup which has its own 100 cells. andthis...
I'm having trouble due to lacking math skills. i appreciate if someone helps me solve this case
I have a uGUI canvas with 2...
DPI/PPI, im not sure if thats handled
According to this timeline, [MEDIA]
does it mean, if i'm launching my game with 2020.1 then ill be using a production version of runtime element?...
I purchased your asset few sales ago but finally started looking into it.
I'm trying to understand how you map ugui image size with...
Thanks Guys, now i can finally start studying it without fear of using a preview product.
Thanks for your reply,
Im asking this because Jobs package under preview heading.
Does it mean i can without Burst use it for android/ios without...
According to Burst Documentation, its production ready
However Burst depends on Job System which is still in preview.
So my question...