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Yes, static NavMesh was referring to one that is built using the legacy method, from the Navigation window.
Adaptive is the correct one. At least that's what it's called in the editor and that's the reference value :).
And it's fixed.
I've asked the team to fix it.
I've pinged the team.
Thanks for bringing that up. Until this gets fixed, there are two workarounds:
1. Disable "Engine Code Stripping" from the player settings of the...
The backport is currently blocked by another issue that needs to be fixed first. Should get merged this week.
Could you please submit a bug report for this issue?
That would be much appreciated. Please post the issue ID here as well.
This is fixed in 2020.1.0a7. Should also get backported to 2019.3
It's not going to be in b7, b9 looks more likely.
Thanks for the report! Looks like it's this issue: https://issuetracker.unity3d.com/product/unity/issues/guid/1189621/
A fix is on it's way.
You can find the latest status of this issue here: https://issuetracker.unity3d.com/product/unity/issues/guid/1190809/
Good news, the devs have identified the cause of the problem and a fix is in review.
A bug report with a minimal reproducible would be much appreciated.
QA was able to reproduce the issue: https://issuetracker.unity3d.com/product/unity/issues/guid/1189683/
For the reproducible that @funkyCoty...
Thanks for the additional info. I've forwarded it to QA.
Deleting the library folder should fix the problem as a workaround for now.
Are you using the Google Play plugin in your project? If not, it...