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Work fine, really thanks mate :)
I appreciate you help :)
public override Vector3 Move (Inputs inputs, Results current)
pawn.position = current.position;
movementFactor = Mathf.Lerp...
If i try to use Move() the cube not steering like when i use Translate(), i think they work differently.
if i can not find a solution about...
Thanks for your reply, there is the possibility to use characterController.Move() instead transform.Translate() with the same features?
I've found the problem about client position lag.
Inside NetworkPawn -> UpdatePosition() i've replaced characterController.Move (newPosition -...
I've try your code, is fantastic.
I made some changes to the pawn and movement code to adapt them to my project.
I'm struggle with...
its not the problem i have found today the solution, is the device cache. after clean the game dont give any problem, now my question is: Why my...
Hi guys, i dont understand why my android game is crashing
E/Unity (18799): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0,...