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I've found the bug :)
I'm working on a fix, it will be available soon ;)
Yes, you can lock a sensor to another object, it will push the vertices of the skinnedmesh on collision. ;)
Thank you for the feedback,
I'll check what's going on ;)
No, advanced fur is not ready for HDRP :(
I can't convert it to ShaderGraph or ASE, because it requires a custom geometry pass and tessellation......
using hair cap is the best way to use the haircut on different characters. ;)
Could you send me a sample scene? (firstname.lastname@example.org)
I'll have a...
VertExmotion is now officially supported by Toony Color Pro 2 :)
1) Yes, the maximum vertex count of the mesh is limited, so you have to reduce the number of subdivisions for some strands. :)
2) The strands are...
It works with URP like LWRP :)
You have to remove the camera offset from the HDRP sample.
Here a sample :
I'll add a specific sample...
The shorter strands share the same texture and shader settings thant the longer ones, so the only difference is that it's streched on the Y axis....
1) I'll add a "Mesh generation" section in the design tool, so you'll be able to define these settings only once ;)
2) you can add more density...
Thank you for the feedback, I'll update the editor script ;)
I did somes tests with 2019.2.4f1 and it's working fine :confused:
Keep in mind that the paint tool works on vertices, only the vertices inside...
I didn't try URP yet, in HDRP you have to substract the camera position to the world vertex position to get it work, but not in LWRP, so maybe...
VertExmotion is not a physics base system, it mimics the physics with some custom script.
There's some samples for physics interactions in the...
The current version contains a addon with a HDRP version of the atlas shader, for short hair and long hair.
I'm working on the fur shader for...
The runtime layers are only used for Runtime, so you can't load it in the editor. :(
The haircuts generated by the tool depend of the original...
I didn't show long hair pictures on the Assetstore because I want to improve the tool before.
I'll work on a better demo but I need to finish the...
RIM + Transmittance
Better control of density & thickness
dual specular color + AO
The pro version includes the source code, so you'll have to replace the editor scripts by your own edition script.
The mesh & bones generation is...