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This is maybe exactly what I need, thanks a lot.
Had a couple of questions:
What's the main difference between begin/end camera render and...
Thanks a lot
Spent a full day hitting roadblocks on this and the fact that the light directional lights use the screenmask event flew by me...
Big thanks for this indeed.
I have been battling the possibility to receive shadows on transparent objects (it alludes me why the the existing...
How do we get the size of the volume depth though (for a 3D texture)?
We have to manually feed it?
Indeed, especially for mobile games it can be a massive win against overdraw.
There it’s explained very...
I'm having a massive lag connecting nodes towards the end of the graph, the final output node being the worst offender
It is a "huge" graph...
I find the information a tad fragmented.
What I understand currently:
We have rizu with amazing progress, tools, assets and samples...
So, how do we access the occlusion data? is it on attenuation data (like shadows)?
Or do we really have nothing to do and it all works?