A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I am wondering is there any way to check whether UV1 of a model is exist? I can access the modelImporter of the model.
No, I am building a custom editor like a modeling tool
I am implementing am editor which can preview a prefab. I don't want my user to click other items in the scene.
I want to keep one of a gameObject selected. I know I can use Selection.activeGameObject. However, when I click another place in my scene,...
I am looking for a solution to serialize Action. This is a tutorial I found:...
Sorry, what is size of a pixel in view space at the depth of that vertex? I can't understand "at the depth of that vertex".
I found a project online and there is a line computing pixels' size:
float4 vPostion = UnityObjectToClipPos(vert);
float2 pixelSize =...
Thank you very much.
Now I am trying to implement the first option, rendering the original scene geometry with the Texture3D as it’s texture. I...
I am following the tutorial of https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-SparseVoxelization.pdf to do GPU...
Thanks for you explanation!!!!
I am reading an implementation about encoding float4 RGBA into a uint. But I cannot undersatnd it. This i sthe code:...
I see. Thank you.
Thank you. One more question, what is pos.z in window space?
Thank you. I am still confused on the space transforms.
This is the code for Vertex shader:
Thank you, I have solved this problem.
I am implementing a GPU Voxelization algorithm in Unity3D. I am following the tutorial...
I am confused on the distance unit in world space. I have the code:
public float voxelSpaceSize = 25.0f;
Gizmos.color = new...
I am planning to do GPU voxelization in Unity3D. I read many documents and the implementation of SEGI, and I have some questions on the...
Thanks, I think I've found what I need.
I am wondering is there any article or paper focusing on denoise ray-traced shadows? I googled a lot and just find some ambiguous general...