A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
@PhilSA I think we can also put the "BVHArray" and "SphereSphereCollisionPairsQueue" sorted within a single entity.
Now systems are stateless we...
@PhilSA I take a look at your source. I'm really new for ECS now.
There are pretty much states in the systems and some systems know another one....
Thanks to all replies.. gain a lot.
I've implemented an alternative ECS to fit to my network game. It is not quite OOP style instead it is event...
Except for caching and GC optimization.
Does ECS boost up their performance by not looping trough every component of every object? Or that's not...
Can we gain benefit from burst compiler without using ECS?
I've implemented the framework alternative to ECS for using on both client and server....
@zhuchun have you experienced on server-side? How is it going?
You all are right.
ECS is not about how performance increase internally. But how to architect code to be high performance by know how hardware...
Why and how ECS make things faster compared to classic approach?
And except the code quality reasons and burst compiler, Can Unity internally...
Way too awesome.
Marklight seems to be efficient but developer are no longer active.
So scary when face issues.
I'm begin to rewriting my uGUI.
I saw that if I have markup language like xml to help develop UI will make a lot easier.
I want to develop game...
I want to have the environment outside of the original bound.
But any ways to do without new camera. adding new camera increase complexities to my project.
How can I shear the camera image without panning the camera direction?
To this (But without white space)
Can I use...
Hi, There's no TMP_InputValidator (Scriptable Object) shown in "Asset > Create > TextMeshPro > xxxxx".
I've already try both old and upgraded...
@ChrisIsAwesome Did you use others plugin like DoozyUI
Still happened in 2018.1b11
I found out the issue cause from my own dll.
I've modified the .dll and .pdb and look like some part of pdb didn't matched with dll....
Is it normal?.. ios crash after 80% CPU sprike. (Unity2018.1b9)
I tried very hard debugging. I dont see any cause to crash except the cpu usage....
Did you have one in your repo?