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Does Megacache works with Alembic files?
Is it possible to deform an animation (say a water splash) at runtime?
My purpose is to create minor...
If I make a liquid simulation with Realflow, export it as an alembic file and import it into Unity, can I change/deform/displace the animation...
If one has Realflow, does he need CaronteFX?
If I make a liquid simulation with Realflow, export it as an alembic file and import it into Unity,...
Is GYA planning features like the above (install/uninstall, package dependency etc)?
Thank you very much. Very interesting.
Was it uTomate?
Do you have a suggestion?
Did anyone use any of those solutions? What was the outcome?
Do you automate the bundle's generation somehow?
You just bought a lot of assets and now you want to put them together to create your game.
But you end with 50+ gigabytes of assets...
To my knowledge there is no such openness, you can't automate the store. I can understand that, but at least they could give us a decent...
I don't know how one would create so much value that you can get from the asset store. There are millions of dollars of development time in it....
But is it not worth by itself or is it not worth because we have adapted to the pain that is installing/updating/managing/...?
I think that may be relevant for art assets, but not for items like helper tools.
But I digress.
Don’t you think fixing theses issues would be...
Hundreds at a time may be an exaggeration. (Well, maybe not for a big studio)
I do get to update hundreds during the course of many months....
If one is serious about game development it's unbearable to work with the Asset Store the way it is.
If you have hundreds of assets...
I'm in excess of one FogVolume license (voucher).
I purchased an Unity Plus subscription and chose an asset store pack with an asset I already have.
Is it possible for one to sell the...
Is world streamer compatible with MapMagic?
Please consider implementing:
* Spherical projection tiling (for world generation)
* Call MM from code passing input parameters
An alternative solution would be to let the user plug his own displacement texture algorithm.