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Yes, the response of faolad is correct.
Sorry for the misunderstanding :)
Testing a scene (which is supposed to have dependencies). The same thing always happens to me:
So I continue thinking that is because...
The following thread is a very urgent blocking issue:...
It's also happening in my end. I always getting a null Task when I try to return it for an asset that doesn't have dependencies (I...
From the AsyncOperationHandle
A workaround that works for me is:
float percentComplete = 0;
for (int i = 0; i < deps.Count;...
Developing our current project with the new Addressable Assets System I found that every time we copy the project in a new computer...