A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
cus of this :
some of assemblies can't detect on vs if open scripts again :/
yup ... its bad and have to restart unity everytime and delete all of VS project :[
unity 2020.1.0a8 + VS 16.3
never mind ... i found my bug on this S*** logcat :[
i tried to debugging my game ...
but what is that mean? and howto fix that??
thanks for your response :]
but i tested on Honor 7 phone with android 6.0 ... the GUI is good ... but all of 3ds are like as dusty and fog!!...
so, what is that mean Universal??
means that it support just some of specific brands that they loving unity? or unity loving they? :D
well, i can't waste my time to building several versions for testing :[
as my experience, everyting is working good [i mean colors and etc / not...
yup ... but built-in is PPv2 and URP have internal PP itself ...
yes ... i removed all normal maps ... no GI ... just 1 directional light ... LDR ... little postpro :[
no depth ... low shadow ... no pixel light...
minimum that available for me:
an mid range that available:...
but yes ... 60fps on built-in vs 8fps on URP?? :\
if your color space is linear ... just switch to gamma :|
never mind ... i'm going back to the Gamma with LDR setup :]
and without using LUT ... target devices are Android 5.1 and up with glES 3.x only....
can someone inform me that does URP heavier than Built-in on Android?
[for android 5.1 or up with glES 3.x + IL2CPP]
does it working with Universal RP?
does it working with openGL ES 3.x and Vulkan on Android 5.1 and above?
does it working with OpenGL ES 3.1 and Vulkan on Android 5.1 and above?
does it support Vulkan on Android too or just OpenGL ES 3.x?