A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
" finally someone asked that! " , good question!
hi,I'm asking because I do not have the controls to test yet
Input.GetJoystickNames will enumerate the names of all attached controllers
I need help to find out the right device to buy
being that the game should be tested to run in the slowest (minimum) device
targeting iOS 7...
I found a Mac mini Early 2009 to buy and cheap
but which is the probability of this old model does not work/be accepted in the next apple updates?
new-ish one/not old starting from which model / xcode and osx version?
I'm new at this and i'm confused
"Windows edition has nothing to do with it"
being the original version no matter the version and edition?
because it has difference in price
which windows edition allows you to launch commercial games with unity?
which edition should I get for this??
windows 8.1 PRO?
the tutorial uses AddForce instead AddTorque
can someone explain me what is the difference between using force and torque to roll a ball?
where I wrote " and then another logo "
I meant after porting to other engine,
in my case would be small casual games for mobile
I ask because one day I can find a game engine that I prefer to use ( for one reason...
this question also serves to the contrary
but I need to know about unity
can i create and launch a game using Unity
and later " opt " to use...
I'm trying to make a ball roll using movement and rotation ( without physics )
the same way using a rigid body sphere
here the ball roll in...
i really need an " mecanim aiming poses" example
demonstrating how to aim forward,aim up and aim down with "aiminig poses"...
I'll try this later,Thanks!
yes it works now,
but I still need to change the closest property to false ( of the cubes that are no longer the closest and still...