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Some more screen shots all using this asset:
trueSKY and PopcornFX don't get along :(
(trueSKY works fine, PopcornFX doesn't render at all)
Set up a site where I can subscribe to Scion and any other asset work you want to do and I'm all over that. You're One of the Good Ones.
I have a problem and it's that I can't use Editor v1.10 with the Unity plugin yet.
This is a major problem that I demand be rectified...
How's v2 coming along?
When I use this with Amplify Bloom, that effect seems to be getting flipped and I can't figure out why only *that* effect is having that issue....
I've been really digging this. Some screens:
Is there any information on the actual WebGL build process as initiated from a command-line interface?
The docs didn't seem to mention WebGL...
It kind of works around it, but I wouldn't really consider it a solution. I just uninstalled the grass shader for the time being.
It's a shame,...
Terrain.GenerateBasemap is generating absolutely enormous performance issues for me. I used Gaia to setup my terrain, but other than that there is...
I should mention, I did try burying the ground cover speedtree assets in a game object and using the game object placer and that... works, but...
So, there's nothing particularly special about my setup, but I am having an absolutely hell of a time trying to get detail coverage working with...
I'm having a similar problem. :(
I had 0 luck integrating this library with my game; I have a custom terrain implementation that makes for large open sandbox worlds and, for...
I modified Voxel Studio to accept specular/AO/roughness maps and made my implementation all PBR-friendly. I also made a modified shader to use GGX...
I may be daft, but can you use this as sort of an AI vector field that gets dynamically updated?
"hook" a brother "up" "dog"
Oh man, hey Austin brother! Harvey and Raf are good friends of mine. :)