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I got the same issue when import the UnityFacebookSDK to project. Turn out there are duplicated libraries, they have two...
This's exactly what I'm looking for !!! Thanks so much !!
I don't know if you already solve this problem yet. I faced the same problem, when using File.WriteAllBytes(), FileStream ... on Android devices,...
I've found the solution for this problem. I've post my answer here :...
Try this, tested and work ok for me
var sceneName = testObject.scene.name;
if (sceneName != null)
// this object is on scene