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This still happens in my game.
I have just tested my app with TestFlight, but I have a strange issue:
At start, the audio works just fine - even better than on Android (in...
It's kind of a workaround but I solved it by building from Unity to a different folder (rather than appending to the old build). I don't know why...
another FYI: My app uses Unity Ads, Admob, Firebase Analytics
I'm struggling with building my Unity app to iOS. There is an error every time.
Now I'm trying to build and I get a "build failed" message....
Is it possible to use Unity Ads API (using Unity Monetization 3.0 from the Asset Store) but to show banner ads from AdMob?
I want to try out...
Any updates regarding the No Fill issue? test mode ads works fine, but production ads never show up. Always "No fill"..
Check out https://forum.unity.com/threads/can-i-make-banner-ads-optional-for-the-player.594811/#post-4143193
I've been struggling with replying to threads on the forums, and couldn't figure out why and what blocks me from doing it.
Turns out it was...
Same happens for me, Could not show banner due to No fill for placement..
That's a useful thing but it seems like once you hide the banner, you can never show it again. Why does it happen?
I agree! Happens with my project too.
OnePlus 6, 9.0 Pie
How can I use it in my project?