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I've tried to rebuild the Android library, and for some unexpected reason I've succeeded, almost with the first attempt.
I mean, I'd rather avoid plugins from Prime31, not bundles :)
Now, just apk+obb.
I'd rather avoid them at all costs.
No, I just removed meta-data used by Prime31.
Yes, I've moved build to Gradle, and moreover managed to migrate dependencies to AndroidX JetPack...
Please consider expanding audience of your package to those who use 2018.4 LTS.
Hi, are you going to support .NET Standard 2.1 in Unity 2019?
How is it? It's not about where to find related settings in Editor. Increasing minSdkVersion drops ~100K of users for our game on Android versions...
The same crash.
java.lang.Error: FATAL EXCEPTION [main]
Unity version : 2018.4.4f1
Device model : samsung SM-J415FN
I'm sick of «System.Exception: '' doesn't looks like a type reference.»
@Voxel-Busters Thanks a lot for your reply!
Oh, I see you mentioning this in recent thread...
We indeed consider moving to 2018.4 LTS in a...
I have a problem with Gradle and AndroidX in Unity 2017.4.22f1.
Starting from a certain moment Android Resolver in our project started...
I'm migrating large old project from Unity 2017.4.22f1 to 2018.4.1f1, expecting pile of errors. The first one:
This still makes sense six years later in 2019.
If I remove node from manifest via `tools:node="remove"`, crash won't happen:
Could you please take a look at repro?
It contains one custom scene...
Same plugin works fine on Asus ZenFone Zoom when built with internal build system, but not with Gradle.
But the same build works fine on any other available test device (half a dozen of them) :-` Asus ZenFone Zoom is the only known subject to this...