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A better approach is using world streaming.
I build a windows standalone project and all is ok.
Then I changed platform to UWP and post processing stack v2 does not work anymore.
I don't need it ! TNX ! I wrote a litte controller.
Billy, a question: the capital ship script will be usable in old version ?
Do you know this work ?
Integrating Occlusion Culling into LOD on GPU
Your work is awesome. The kit is awesome. The big problem is that it is no optimized.
For example the P_Station UNC Ptolemy has 7.7M of vertices !...
I have an error after importing the package:
Assets/_Creepy_Cat/Common Scripts/ScrollTexture.cs(4,14): error CS0101: The namespace `global::'...
Hi, i have a question about the rumble. Can I use it in a windows store building ?
It's seems no possible, but ... any plan to support it ?
1) Hi ! Where can I find a list of big prefabs ? I mean stations, airplanes, guns and so on....
2) I have the 3D Scifi Kit Vol 2, so i'm not sure...
I imported SCK after the turret test asset. I think the reverse order is a better way.
I got this error:
NullReferenceException: Object reference not set to an instance of an object
It uses inertial physics. It's right ? Can you add up/down forces ?
Can it be modified to have a NO inertial physics like Descent ?
I have a little question. In my "Cargo excort" scene, my hero must excort a big Cargo spaceship to the HyperJump portal. Enemy fighters must...
Another game using SCK !!!
OT but ... READ !!!
March 2019 Security Update Advisory (CVE-2019-9197)
Remote Code Execution
OT but it could be a starting point:
An artificial intelligence wingman: How an...