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I don't know without seeing the project. It looks ok for what I can see.
I can tell you that I am running the project on a crappy Android and it...
Let's say I want to preload ALL my assets, is there a way to do it or do I need to load from label/path/etc one by one?
I could assign a default...
Have you resolved the dependencies?
Click Analyze then Fix All until you have no issue left.
Are you running in packet mode?
That error shows only in the editor if you run on a device it should be ok.
Not ideal but it's something. Try to...
I found a workaround for now, just kill the function that builds the UnityBuiltInShaders.
Open CreateBuiltInShadersBundle and
Yep, same problem here with 0.5.3.
E/Unity: Exception encounterd in operation...
Any news about the problem with UnityBuiltInShaders?
I am affected from this too.
I think I found a problem with the Addressables. Just check your API_Demo example with v.0.4.8
This is the repro:
- Build the example as...
I am having a problem even to set up a simple system using addressable.
I have 2 images that I set to be part of the default local group....
Hi guys, I am on version 0.4.8 and I am having troubles with loading assets.
As long as I am in Fast or Virtual mode everything good.
Hey Audrey, could you (or someone else) add the line required to the manifest into the getting started?
Right now you have to waste time searching...
I managed to install the component using Unity HUB. The problem is with the direct link from the Editor.
I have a nasty problem here; when I build my project for Android, everything runs smoothly but when I do it for iOS... boom!
Same problem with Unity 2017.4.11f1
@ap-unity Thank you guys for fixing it!
I'm saying that on iOS (sandbox environment) i can do multiple purchase of a "subscription" (careful here, in Unity's catalogue seems to be a...
you are perfectly right, it shouldn't affect our flow. Sadly we live in a flawed world where we don't design the features :)
In our case,...
I updated the plugin to 1.19 but sadly I have same error as PurchaseFailureReason (UserCancelled) and from...
I am having exactly the same issue with Unity 2017.4.2f2 and IAP v. 1.16.0
DivideBy and MultiplyBy are not defined.