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@Deozann thank you for your reply! Now I see, just changed && to ||
Thank you very much!
Thanks for those links, but I understand how it works. I've used it many times but always I've been writing my own "Vector" classes like this one:...
public class FragmentMeshData
public int verticesPerLine = 0;
public Vector3 vertices = null;...
Simple field types that can be serialized
Custom non-abstract, non-generic classes with the Serializable attribute
(See How to ensure a custom...
I've downloaded 2019.3.0f3. The problem still exists
I'm using 2019.3.11b
I am working on my saving system and I can't deal with a serialization problem.
I'm trying to save an array of Vector3 and array of...
I wonder if Unity is working on the new networking system?
You make UNET depreciated, but there is no other alternative from Unity.
I read info...
It changes scene a little but it doesn't make it looking more natural
Hello! Does anyone here have a good sky and lighting settings and would be nice and share some tips?
I'm trying to make natural lighting with...
And in 2019.3.11 my camera doesn't render anything it's a black screen. Even in the Scene but it's grey there.
But I've been using 7.1.1 even in 2019.2.11. And there they work well.
What do you mean by "Old shader-graphs" even those that came from 2019.2.11? Are they old?
In 2019.2.11 everything works well. I just opened the project in 2019.3.11b and got this. What's the problem?
So as I understand it is stable enough to use.
Do you have any information when it will be in Package Manager?
@SebLagarde do you have any information when 7.1.4 releases? Is it still possible it will be released today?
Where can I set it?
I've just updated Unity to the latest release of Unity 2019.3 Beta and noticed that there is no more option to use Procedurally Based Sky....
@eduroam I'm having the same problem. Can you tell me where can I find "Angular Diameter"?