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thank you @subjectdenied - all good
all in all... but how do you run the webserver_mac? ...on Mac obviously :|
Gamified App Clips ?!?! - sounds cool to me.
But indeed, probably Tiny is the way to go with that.
Hey @JohnC_Unity any update on this?
Can't believe there is no progress on this matter!!!
... so basically Unity acquired Bolt and ...the story continues
WOW! can't believe you guys made this FREE!
Using Bolt for couple of years, I did not regret for one second paying for it. And don't regret now...
Thanks for the pointer @Stephan_B.
Changing to the `Distance Field SSD` shader seems to break the font material.
TMP v2.1.0, Preview 14.
Super interesting topic, definitely +1 for Linux ARM build support.
With the high prices of GPU Cloud Clusters and Nvidia's Jetson around... the...
This is definitely a bug.
Attaching screen captures with PostProcessing FXAA and without FXAA:
Also if changing to...
I can confirm this was fixed !
@kazuki_unity729 can one use this to stream to Twitch or YouTube? (having a server address + stream key)
Picking on one point from @Lars-Steenhoff - NAMING.
Unity might be on the verge of loosing the plot in terms of naming their tools, if not lost...
Is there a subscription list for getting access to the Beta when available?
Those of us coming from Bolt's Discord 'world' and...
I got 'Unity Render Streaming - preview 1.2.3' working great while tested locally on the same machine.
The flow is: Unity Editor (2019.3.7f1 in...
Did anyone try this with the latest 2019.3.1f1?
Wondering when is this expected to get out of Beta.
January is almost done now...
Or we go straight to 2020.1 ?
You are right, Multi-View (aka Single-Pass Multi-View) is supposed to be faster than Multi-Pass. In my case though I noticed a performance drop...
Brilliant, thanks. It works indeed though at the cost of performance that comes along with Multiview.
Hopefully, we get a 2019.3 with URP all...
+1 wanting AO back, this is basic!
Can't believed that Unity labelled the Post Processing stack as "verified" though this is incomplete....
What is the Project Settings > Quality > Shadow Projection type you are using?
I experienced much better quality using 'Close Fit', rather than...