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thank you so much. This is sort of a showstopper for us.
Can you confirm that the render-cam on enable spike is the same thing? Or is...
I've upgraded my Repro Project to 2021.1.0.a4.949 and made a Build.
When profiling I saw a 10%-15% ms reduction on the spikes. (See the...
thanks for getting back to me so quickly.
Yes, I was able to reproduce this in standalone also. Please see the attached profiling sample.
Hi I’ve hit several performance problems with HDRP and Render Cameras which – I believe - originate all in the same issue:
What I’m tyring to...
Thank you 0lento,
that is looking way better already! I will try out the update branch with the 2020.2 very soon.
Do you also have ideas on...
for anyone trying to get Massive Clouds Atmos working with HDRP and Physically Based Sky. I finally had some time to try some things...
Thanks for the tip.
I setup Massive Clouds Atmos with the physically based sky as you said, and it works.
The only problem I have...
Thank you so much! I can't wait. :)
I just purchased the MassiveCloudsAtmos and the clouds look amazing. But I can’t say that for the sky. I feel for the look I am...
bump on this one.
I'm also trying to use ddx/ddy with HDRP 7.3.1
I think it is returning nan or infinity or something.
i know that there is a lot of artifacts due to the screenspace nature, missing backfaces etc.
but other engines (like unreal) do a much better job...
I did enable SSR to add some extra detail to my reflections. Sadly, the results are pretty much unusable.
If you use the default settings,...
I was trying to make a setup with reflection probes. Since we have changes in lighting, changes in environment and all that nasty stuff I...