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I have one question - let's say that my current level (basic city) is loaded whole into memory - it takes (along with all cars and peds models)...
@MakeCodeNow, did you see my post or private message?
I am considering buying your asset. I am developing iOS game with open city to explore (I aim to support up from iPhone 6). Currently when I...
I have issue - I have Scene (one Unity Terrain, but not streamed) with multiple buildings and trees. I followed the tutorial, created one streamer...
@Vondox when will you release new version for mobile? (we discussed it in private messages)
I checked it, and it blinks black both on Simple and Realistic
I don't see where I can change between skyboxes. I only choose Clear Flags to Skybox, that's all. I have Metal on the first place in settings
Hello @Vondox , I have tested the version you sent me, and here are issues :
when I have Camera clear flags set to "Skybox", it works great on...
@Vondox, can you help me with that issue I mentioned on previous page?
About lighting - I disabled all real-time lights, I only have Baked lighting. So it shouldn't take too much resources.
Thanks for those two...
Ok, but shouldn't the prefabs work like I described? Why duplicating one prefabs multiple times takes so much mesh memory? Isn't the prefab...
I removed Static Batching from all of them, it only gave me about 50MB of memory ;/
Yes, they are Occluder, Occludee, Batching, Navigation and Reflection Probe Static.
I have difficult problem.
I am creating free roam game on iOS in the city.
I created 20-30 buildings prefabs, and duplicated them many...
Yes I do. And I still have this issue
Hello. I have problem like this (on iOS):
What to do with it? I tried changing from Metal to OpenGL, but nothing helps.
I tried to find it, but the old level is computed based on some screen dimensions, so it is not that simple and easy to modify. Does anyone knows...
I bought the asset - it looks great :) but for my game I need to switch to less-detailed LODs earlier (not on default settings). Is there a way I...
@sr388 what is the status on the Unity 2017 update? It really stops my progress with my game ;(
@sr388 what is the status of update that fixes compatibility with newest Unity version?