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Yes it is work with HDRP now, but must replace some file to HDRPSource.
Hi, I use VEG to build ParticleFX, this is a incredible tool. I have some question.
1 : Can i give SubGraph a custom category?
2 : Do you have any...
I rebuild on PostProcessStack. wait for 2-3 week you will get a new ssr
Does have any documentation for custom block api??
Does have any plan to support custom instance data for AccelerationStructure?
Maybe they just give us the source code like unreal, let's change it ourselves. Intresting....
01 : SRP is vray cool high level render api, and this is our team toy, a open source srp based project.
This is veray cool.
Cool, Expect for custom srp support.
I want use NGSS to custom srp. Is this possible?
Aura is froxel based solution？
This cool, Raytracing method is voxel ray trace?
Excuse me, what is the solution of HXGI? VoxelConeTrace or other？
OK. This cool.
It's a pity.
The Raytracing shadow in 2.1 is true raytrace? Or is it Frustum Trace？
What time can i by or get HXGi？
Excuse me. How can i calculat this fome of video11?