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Nope. It's not work on 2019.3.3f1
I'm sorry. I forgot say it's on : GPUI Prefab Manager not details manager.I don't have that options there. I just build in runtime dungeon and...
@LouskRad My console shows:
nvnQueueFlush: Performance warning: Queue control memory is too small to process all pending commands submitted to...
@jbooth Sooo how I understand it not support lightweight yet? :)
Ok, so bug is:
when I create my own sound bank and call:
I get error of null at
(class = SoundBusRuntime, line 95)...
Maybe not house but somthing like tower yes. I saw theme for that somewhere.
Eh, I still have problem to fast use FSM. I always using tree :( I'm still looking why is better but i can't find. It's not intuitive! I need do...
I hvae same problem but even on new created project i have this same warnings/errors :(
Any idea for minimap in runtime? I generating dungeon and I need somehow show player corridors. Render to texture or something?
How to avoid this situation? (ground 4x4 and stairs 4x4)
@AliAkbar Hello, could you help me with my case please?
I need something what allow me detect if marker was not assign in radius.
When i put name...
@AliAkbar How put item on center of room? Node: RoomCenter not work :(
It not work.
I can't get image of prefabs.
Any updates on horizon? :/ Or is not worth how you "say"
Can i get demo? Even standalone? Demo on assetstore WEBGL not work. :(
Could You make make more tutorials? :/
I cannot find issue but i need to ask about building system on generated terrain. For example if i choose runtime generating terrain is any way to...
I don't know why but after click "batch import" it not get all textures frorm folder what is on left.
+ now something happen and when i open...
I'm using unity 2017.3.0f
After import MegaSplat 1.6 i see errors (on picture)
DX9 is not supported in this version unity - maybe it is...