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Hey, very quick question :)
is there an easy way to use the stagger behaviour without letting the character fall down? so i somehow just wanna use...
is there any better place/contact to get an answer for this?
Hey, I am trying to add some exits to my room and i used the FloorPlanRoomMarkers.cs as a base. currently it looks like this:
as you can...
same issue. the demo scenes are also empty because as mentioned, the prefabs are turned off
hey, something is awkward with the prefabs. they are all disabled/turned off and also all the children
did all that and its still black, no error message tho
is the new terrain stuff DX11 only? i imported the version you've sent me via PM and the terrain is black
oh, unity 2017.1.0f3 & MacOSX
just dropped you a message :)
Lovely ui! Great job!
Same problem here. Has anyone a solution yet?
hey, since unity 5.6 tessellation seams to work also on mac with metal support - do you have an idea if you stuff is also working there?
Greatgreatgreat! Did i saiy great? Awesome!
Best decal system ive used so far.
One timy thing: usually iam using "uno shader"...
Is deftly compatible with puppetmaster?
For advanced hit reactions and ragdoll deaths
If you wanna talk more about it, just dm me(german too) :)
Iam just also working on my own snowbosrd game and struggle a bit with the...
Do you still plan to sell this?
Iam mostly interested in the snowboard/player controller itself.
I dont know in which of your product threads i should ask this so i hope iam right here.
So i found this image on your twitter account:...
alright, can understand the first point.
do you plan to change it to c# ?
its just very annoying to switch from one language to another in a project
is there any upgrade possible for the sportbike pro kit? i bought the sportbike kit cause you mentioned that you might upgrade it to also work...
and here a screen cap of the render texture
hey, so i think like in the first picture.
this is how it looks in the editor (the terrain scene):