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There is a library I made.
It makes async/await and coroutine handled easily.
async void Awake()
Asyncoroutine is a unity asset that allows you to use Coroutine and async/await together. You might face the situation that...
Unity Asset that exposes properties and methods of MonoBehaviour to inspector. You can expose them to inspector simply by using specific...
AsCouroutine is a unity asset that allows you to use Coroutine in a functional style. You can handle coroutine as first-class citizen so that you...
Thank you for providing this awesome asset.
This is my favorite asset.
I usually use it on serializing Dictionary.
But I have faced a problem...
I'd like to use 'BuildOptions.CompressWithLz4' on UCB.
The only way to build application with this option is using BuildPipeline.BuildPlayer.
Okay, I reported the problem. It was assigned to Case 932658.
I hope it can help you fix the problem.
I'm continuing to reply from above...
I'd like to use it, so I've bought it.
But something was wrong.
I've used my own 'CustomEditor' for 'Monobehavior' like...
It seems I found the clues.
The generated .csproj files indicates 4.0 dlls like below.
I've installed Unity 2017.1.0f3 on my mac and switched Scripting Runtime Version to '.net 4.6'.
I was excited of using 'Task' class.