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Thanks for the link !
I didn't know the "IPO" acronym ! I had searched for "stock" & the Unity CEO name as he wrote the blog post... :p
Unity is finally listed on the New York Stock Exchange : https://blogs.unity3d.com/2020/09/18/unitys-future-starts-with-u/ .
Will DarkRift 2 support consoles out of the box ? (XBox One & X, PS4 & 5, Switch)
According to the .pdf from this Unity Blog post...
in this case, check you don't have VSync on, because it seems strange your FPS is stable when removing much stuff (you didn't give...
do not use the Unity FPS counter, it's broken, it just counts the rendering thread on the CPU (ie: the time needed to send...
Little head-up for people running into that issue : if your prop's parent axis don't match (eg: hand x-axis was toward the fingers for your...
I may not understand the shader code, but it doesn't seem to do that : https://stackoverflow.com/a/55581870/1696416 .
And using the...
Got the solution from the Customer QA Team : just need to change from : Analytics.DataPrivacy.FetchPrivacyUrl(OpenUrl, OnFailure);
we're nearly 5 years later, and this issue is still in Unity (2019.4.1 here)... :(
I have my animations with a custom bone for the...
for some reason the "#if ENABLE_CLOUD_SERVICES_ANALYTICS" at the start of DataPrivacy.cs (from the Analytics package 3.3.5) is off.
I ran into the same issue as you last year :...
1000ms/200fps = 5ms per frame.
1000ms/400fps = 2.5ms per frame.
If your game (or effect, or whatever) runs at 200fps, then it's twice as costly as...
I got the same issue with the latest Unity 5.6, and rebooting my Windows 10 fixed the issue.
use GZipStream to see where it lands you.
static public byte CompressData(byte Data)
Thanks for the tip ! :)
I'm 90% sure it was not there when I was trying the HDRP, so it's good to know they added it.
Now, if they could...
I used some kind of trick to get a very dim shadow, which was barely visible.
I forgot how I did that (maybe it was a transparent glass with...
I'm using a render texture to render my scene using the Post-Processing Stack v2.
It works fine till 4096x2048. But at 8192x4096, the...
is it long to do it ?
The cloth system is totally bugged : https://issuetracker.unity3d.com/product/unity/issues/guid/1187252 .
It's utterly & completely bugged : https://issuetracker.unity3d.com/product/unity/issues/guid/1187252 ... :confused: