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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Is it possible to participate in TextMesh Pro development?
Will it be the part of Unity UI source code?
I don't see TMP_EditorPanelUI:
I want to overrride some of the TextMeshProUGUI property drawers. So I want to modify its editor, but I cannot for one in the...
Unity hub restricts editor versions to a small subset, so when I wanted to get the same project behavior of some old version I had no choice other...
Turns out I used `GUI.EndScrollView()`, not `GUILayout.EndScrollView()`.
I want to create a simple console-like custom EditorWindow in Unity. There is a bunch of lables (console lines).
I'm using Unity 2019.1.5.f1 (also applies to newer versions up to 2019.3.0a5) and TextMeshPro 2.0.1.
Here is the sample project below.
Here is the...
I'm copying "Текст" string.
If I paste it into any text field, say, Notepad, it's corrupted.
Here is the atlas (Arial SDF).
I have similar problem when copying cyrillic text to a clipboard.
Instead of the text I see some garbage:
If I check...
Ok, where I can get Arial font with Cyrillic characters? I see only LiberationSans.
Ok, I made my font smaller, but nothing changes:
If I set Arial (not SDF), I can see the text:
The inspector of the smart edge...
I can't get it work with generated xSDF fonts.
Here is the parameters for font generation:
When I try to set any xSDF font I see...
I could not get VS 2019 working with Unity either. Files are being opened with the Notepad, extension association is lost.
I made an association...
That seems to do the trick. Thanks!
I have the following packages in my project:
As you can see, there are no compilation errors in my code.
Why do I see error CS0117:...
When I try to update mono path its been reset to the default value.
Could you please share a video how to set this setting correctly?
I'm also concerned about ETA of the hotfix of this severe bug.
Anyone has working sprite rendering system for the latest API version? I used to use this one, but it's way outdated.
For some reason (Job)ComponentSystem can not catch LocalToWorld component, so I can't render anything. I tried to add LocalToWorld to...
Thanks a lot, that fixed the issue.
However, I can not make generic JobComponentSystem running after upgrade: