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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
hi, i am geting this shader error with tree manager,
the problem is that immediately after begin to flee ,the animal stops,never reaches the max distance(with the bullet scare script)).My settings...
Hey, i use the code,and it works, but there is a problem;the animal begins to flee but stops immediately.Is possible to increase the flee distance...
And TC2,landscape builder,map magic, but this really important and must be a standard feature in Unity, in my opinion.
Hi Unity Team,
I am not sure if this is the correct forum, but i would like to suggest what i think is a VERY important feature.I like the...
I have a deer with cautious temperament and coward confidence level, so when it detects the player flees.It works, but if the player is in...
ok waiting in this case :( .Thanks
i press "bake procedural to terrain" button and i get this error
Thanks, can you tell me how to do that?sorry my newbie question
i have 2 questions about procedural texture asset,
- is there a way to avoid an area or areas to be painted in the terrain?
- is possible to...
Hi, i am interested in your runtime procedural texturing, but i have a question.
Is possible to paint manually some areas and keep the changes...
we will test again that fix and tell you something, but i think is not working.
hi, the tree manager fails with the floating point,I cannot exactly tell you where, because may be works well 3 days, but you change a tree, or...
hi, the update is great.
We have noticed that sometimes, adding a new tree prototype or doing something(we haven´t discover) the tree manager...
If we update ,do we need to do something?sorry i haven´t understood in case of update.In case we need to do something, can you explain a bit...
changing line 297 works! thanks
I use the tree manager.Only works with one prototype(the first one) when the world moving script(moves the world to avoid floating point) is...
Hey,grass is working well with floating point, but adding new trees with a world moving script doesn´t recognize them and don´t appear(or they are...
Any update nearby?what about the manual painter?