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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Trust me, the legacy RP is faster to setup in order to get outstanding performance on mobile. This is the proof [MEDIA] .
Edit: Indeed blending...
LWRP is garbage for low end mobile platforms, you are better off with the standard rendering pipeline.
Hello there, I am trying to figure out how to make a Translucent shader for LWRP but I have a huge problem using the shader graph since it does...
To be honest, if the assets will come with HDRP or LWRP, I will not use them simply because the new renders are broken. willgoldstone btw I...
What I mean is that I got some ccrips and I want to convert(remaking) them to(in) FlowCanvas as a working visual representation of that script.
Is this tool good to remake C# scripts with it for learning purpos?
Pretty Awesome stuff you got there Well Done. (y)
for some reason they are not there idk why!
in 2018 the code node is fcked up and it took me 10 hours to figure it out, only after i changed to 2017 and the non2018 sf version it worked...
is a bug idk why but is a bug
Any idea how I can make that bit of code in ShaderForge?
disable the skybox :P
Go on Github and look for it!
It means you did not do it right ;) for me works! do it again and be more carefull. For me it worked from the first try.
did you save the shader or connect the node? to the main node?
FK-IK match? or Auto IK-FK match? is a neet tool that will give you more controll over the rig.
Does this work with AMD GPU's?
Shader forge is dead :D not worth investing time into it.
The forum is dead and the asset support aswell!GGWP (y)