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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Be sure your asset is "idiot proof".
For example if you are trying to sell weapon model, i's good to have got scene ready to test...
It's not working while timeScale = 0; but when I multiply or divide (depends on what is in the shader) Time.y by 10 and set Time.timeScale to...
I've got question: How to make this working when Time.TimeScale is equal to 0?
I've got pause menu, if game is paused then Time...
Maybe it could save with CTRL+S when save project?
I was working yesterday on project, today I opened unity and see this:
So my question is:
May I open ".shader" inside...
Wow, didn't knew about imposter method, may be usefull in the future projects, thanks.
I will try first to add an texture (screenshot from part of...
It took some time but finally I have got something worth to show :)
So what I made is:
1. Fully controlled world spawner - I may...
That would be great :)
[ATTACH] Hi @nasos_333, Have you tested FPS drops on complex mobile scene, something like here?
Sorry for long respond but i wasn't in home.
This tool is taking screenshot from camera you have got atttached script (Game view,...
There is no stupid quesions when you wanna know something :)
As you may see here, one of first videos:
It was used on 720p...
#Antypodish, #PhilippG, thanks for reply.
Sterring is at the moment only to test world, cars, and some other behave, it's just...
I would like to share here some progress of game I'm working on. It's kind "endless run", goals are mobile devices. Here is something which...
May you send me screenshots from your scene? (I wanna know which parts are models)
Please also read manual (.pdf file) - section:...
HI @Warrgames, scripts may not be suitable because of unity versions, however trees, grass, models should't be problem.
Hi @motiondolphins, it's working on camera where script is enabled.
Reminds me Gothic 2 :)
Thanks for suggestions, can you tell me what actually you want with first option? Do you want something which will controll, let's...
Hi @DarkNode, nice to hear everyone is happy :)
So I made something like this inside script:
// 1. Make startFrame variable before Current Frame -...
Another tip: Especially with scripts you may set it to automaticly check unity version (it's commenting part of script like it's doing on currnet...