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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Yes, Indeed :D Thank You Sir
This is something very strange, maybe I'm missing something because I've been coding since past 8 hours, but, simply put, this function:
Update : It works when I assign using PrimaryWeaponIcon.overrideSprite instead of PrimaryWeaponIcon.sprite.
Is there any specific reason?
The script changes the gun sprite. When the script applies "assault-rifle" stripes, which are nearly the same size physically, there's no problem,...
Updated to 2018.3.6f1, to still see the same "Switch Target" window, and now it is taking me hours to switch to Windows platform, just so I can...
I am working on a game for android, and I have the Android module downloaded and setup and was doing test builds every day, but ever since...
"SUFFERING" from the same problem. I put the material on a cube in the main scene and still it isn't working.
I am sorry but how do you claim to support 8 players realtime multiplayer whereas the official unity plugin says "upto 4 players"
Please explain this from the point of view of someone who has already created a complete networked game using U-Net.
Update 4 :
Please give your comments and suggestions :)
This is my first thread on Unity Forums.
I think the post with the solution has been deleted from this thread. Does anyone have a solution to this?