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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I have the following issues with the recorder:
There is no sound when recording..
And the playback of the video is too...
Thanks for replying.
I made a youtube clip of the situation, with the vcam selected to see the yellow dot.
It is not predictible,...
oh..thanks..don´t know why I have overlooked that..
..because when I change the directory in one window, the other follows..
I am creating a 2D sidescroller space shooter and there is a problem with the camera I can not solve.
I want the player to go almost to the...
Hey that is good news. Will have a look at it!
Thanks for posting this!
Thanks for pointing this out.
I think I will not use this asset in my production because it is too risky to work with unsupported software.
I need for a sideways 2D space shooter game a spaceship that increases x velocity instandly when a button is pressed but decreases x velocity...
I experienced some problems when having two cameras (one for radar) with this method :
Turning off the radar camera and then using isVisible...
Thanks..will dig deeper into that..great suggestion!
When I add the multitags component to a prefab and assign global tags to local tags, the next time I open the prefab, the local tags are empty....
I am trying to make a bomb that blows up all enemies that are visible on the player screen, but since the playfield is larger than the...
I am experience missed touch control touch inputs
..to be more precise double taps are not always recognized on my android test phone (galaxy...
Yes thanks, I use AddForce now and it works better...I just wanted to know if it is possible in principle
Thank you both!! ..this helped me a lot and I am understanding things better!!
I want to take the enemy velocity into calculation for the speed of the bullets it shoots.
How can I access the "owner" velocity from the...
I am experimenting with MoveTowards for an enemy bullet to hit the player.
When the bullet misses the player it stops in the air.
Thank you, will have a look at this.
My fast solution is to have 2 different enemies, where one shoots at your exact position and the...
I am a beginner in unity and a big fan of the williams defender arcade game.
This game from 1980 set standards in 2D enemy behavior never...