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I have created a custom playable / playableasset to send events to wwise (for audio). Setting an ExposedReference in that playable works...
Alright, it looks like the way to handle this is to right click on the animation clip and hit "Match Offsets to previous clip".
Actually, the "Äpply Track Offsets" is there on the track inspector, I was looking at the clip level.
I see it applies the offset for all the...
I ran into a similar issue when trying to play two root motion animations sequentially on a character.
Specifying the offset works for the...
Shadows on my generated terrain can look nasty when the directional light is almost horizontal, so to prevent that, I thought I'd...