A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I am baking a large scene.
The first couple of times I did it I averaged around 30 minutes at the default settings.
Awesome as Enlighten takes 1...
Please disregard my earlier question about Area Lights and scripts to use.
Duh ... read the documentation ... some lessons you can't learn often...
Just ran my first experiment with Bakery on a large environment.
So it appears all lights require a Bakery script, correct?
I see scripts for...
Do you support Area Lights??
Well it seems I have fixed it ... and I am not sure how.
Timeline seems to be a bit wiggy.
On some clips I seem to lose the animation.
Then I use...
I have adjusted the final position of of a camera.
Looks great when I scrub Timeline. Looks great when I hit the Timeline play button.
But when I...
I have animated a camera in Timeline.
It has a lookAt object and when I scrub the animation in Timeline it works perfectly.
But when I play the...
Found it thanks to
The solution is Recorder on the Asset Store.
Thanks so much!
I am new to Timeline but old to Unity by about 12 years.
I must be missing something. I have been looking at both Timeline and Cinemachine and I...
I am new to Cinemachine but old to Unity by about 12 years ....
I must be missing something but I can't seem to find a workflow description on...
Sweet, that was it.
Thank you very much.
Will do. 5.4.3x
I do not get a project workspace.
Am I missing something in the setup?
I am using VIVE for this.
I have loaded a world from 1 FBX and am checking it out in EditVR ... so awesome.
But everything in the environment has...
So why is it that VertexLit looks so much better than Standard in Forward?
I am no expert like you all but man, it is so much better on my set up.
I have a stand turn left that transitions to a walk.
At that transition there is a jerk.
Is there any way to smooth this out?
As a side ... is it possible to look at a unity file and determine what version it was produced in?
Or is there some other file in a project that...
I am having the same problem with my Wacom Intuos Mouse.
If I use a crummy old USB Mouse .... no problems.
So it must be the Intuos driver.