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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
@Serinx Thank you so much for decoding this for me. It seems incredible that this is the cost - especially given the Photon PUN v2 rates
Oh yeah? I couldn't really get a handle on pricing. What did you find? At what level (i.e. player count) are you running or projecting?
Yes, it is. I've been experimenting with it a bit and like it a lot. It uses their own ECS implementation under the hood and I'm still grappling...
@Serinx Thank you so much for putting together the doc - while we wait for Unity's own new solution to flesh out, choosing a Unity networking...
I tried the fix just now and it worked perfectly - thank you very much indeed, @Hosnkobf :)
That's great - I'll check it out. Thank you, @Hosnkobf!
Ah, ok. Thank you!
Just to be clear, in my case it's the pressed state I'm interested in :)
PS - I had a regular Color Tint before. It behaves the same way. I changed to the Color 32 Tint to see if that would help
I'm not sure I'm totally with you - please see the screenshot below. The "Start Superset Button" image changes to the pressed color tint while you...
Hey @Hosnkobf I just bought Better UI because of the ability to have multiple transitions on buttons but I'm finding it a little tricky.
Hey, not sure this is the right place to post, but I'm experiencing issues starting one of our games in Unity on Catalina.
It is running on Unity...
Thanks from me too, @CaptainSchnittchen!!! Great solution.
Thanks! Sorry - I didn't see the reply till now
Hi @Thrawn75 - just got the asset and it's really nice. One thing, I'm having some issues with it on one of my UI screens. It has a second camera...
Cool - sounds great!
Hi Lanre - thanks for the response.
I know this is true for the text field, but that other share lib has a subject field that does seem to work...
Prior to using NatShare, I used this asset: native-share-for-android-ios-112731
With that one, you can specify a subject text when sharing...
Hey @Quantum1000 thanks for taking the time. Yes, that makes sense. Would be great if there were an easier way :)
@Dreamteck What's the easiest way to detect a mouseclick on a spline at runtime?
For sure. It's a great community :)