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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Hi, how did you fix the bug? Can you share some key points?
Bug report. After upgrading to 2.0, ListDrawerSettings(IsReadOnly = true) didn't work.
I got errors in Unity 2018.2:
Any way to fix that?
I see... Is it possible to port HBAO as a standalone component that can work in HD SRP (not custom effect in Post Processing stack)?
Hi, any plan to support HD SRP in Unity 2018?
I found that the HBAO_Intergrated related shaders will break the alpha channel of the screen buffer. Our image effect does depand on the alpha...
I want to add some alerts when deleting elements. How can i do?
Is there any callback of delete event for List properties? There does exist such a CustomAddFunction, but no "CustomDeleteFunction".
NGSS_ContactShadows.cs will cause memory leak due to that it gets temporary RTs without releasing them. Take a look at the Init() function in...
Is there any way to display multiple customized curves with fixed ranges in Odin? Like this:
Of course we can, and may also need to blend the effects of the two variants when switching to get a smooth transition.
Thanks for the reply. I finally solved the problem by myself.
For those who also wants the feature, I list the modifications here:
UPDATE: I have checked your @Luckymouse replies for the requests of viewing from outer space. I concluded that memory and performance issues are...
Hi, I am using uSky in a space game. When setting the camera height to a very large value, the effects just went wrong.
@PolyVector Have checked it and works, great! Thanks for the quick support :）
And I also found the shadows for directional light didn't work at least in Unity 5.4.2. In Unity 5.4.2, the sample scene includes two spot lights,...
@PolyVector Hi, I just purchased your asset and I found it didn't work in Unity 5.6.0:
You can see the shadow isn't blurred correctly....
@BogdanGochev Wow, you can include my nick name candycat. It's kind of you ;)
I'm just wondering, are you inspired by the work of Firewatch they...
I just purchased the asset and also found the bottom color problem. After digging into the shader, I found that this can be fixed by replacing the...
Adjacency info such as triangleadj, lineadj in geometry shader is still not supported in Unity 5, from 2013 to 2016....