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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I have a C/C++ unmanaged DLL that is working with the exception of a single method which causes an EntryPointNotFoundException
i'm setting up the...
TL: DR the solution was to use the CenterEyeAnchor
I'm trying to port a unity app that works in Windows Standalone to Oculus Quest.
sorry for the delay in responding, @JeffDUnity3D and @Aurimas-Cernius - it was a bit of a marshalling issue on a boolean and I needed to use the...
I'm trying to pass a struct into a method of a native library (this library works in windows DLL)
the values of the struct are set before the...
OK, I get you now!
I've done that, but it doesn't hit the breakpoint I set - although I know from the logcat that it must have past that point (a...
I really appreciate your replies and I'm so sorry for seeming dumber...
so I have two projects open - my Unity-export app & my c++native library...
OK, I built the AAR. (I know it a zip too - but a good tip!)
So I just need to copy the source files into the exported project into the /libs...
OK, thanks again. I'm with you now. They're not stripped.
However, I do have another question if you have the patience for it.
When my exported...
I know how to set the symbols but can you elaborate on "if those were separated from library files" I'm not sure what you're suggesting
I have created a JUCE based audio library in C++ (originally as a windows DLL)
I have successfully built it into an AAR library with Android...
Is this "lock" deletion a one-time-only affair or each revision?
yes, I'd like to know more about how to do this through a git repo (although most likely to bitbucket than github)
I've trying to make a custom package that will let me distribute a plugin, and associated assets on a private basis.
If I update the assets or...
the dropdown appears at the end of the list - I would like it before the list of integer fields
The code I'm currently using......
If I add a custom editor to a class, it shows after any public fields of that class.
is there a way of having it show before them?
I solved this by giving the field `public` status
public int p = 0;
I'm trying to access a field that is set [SerializeField, HideInInspector] from a [CustomEditor] but I'm getting an error `CS0122: inaccessible...
I'm trying work out where the point of relection would be on a plane
lets say I
Vector3 plane = new vector3(0, 2, 1); // scale of 1,1,1,
I'm trying to find the 'point of reflection' on a plane for two known objects in 3space
I can't work it out from the manual
Thank you Joe.
a zipped version worked.
So, now to find what is missing!