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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Excuse me for my stupid question but ....
Following Sebastian Lagard guideline, the metalness value is based on linear value ....
If we use...
Hi alloy team,
Can you explain me why in your doc:
I need to byPass sRGB Sampling using my original maps? Using PBR we need sRGB alogn with...
News about info.plist?
Would be good you fix uGUI conflict in the next release by default :)
Can you add MS delay for FPS please ?
Would be very appreciate :)
Quote this question. What is the advantage compared to Unity LOD default system?
It is very important since at the moment I m using Lux to have same result from Quixel SUITE using PBR and UE4 calibration profile.
MonkeyS why you ignore my question on PBR? XD
MonkyS, would be possibile have a shader set equal to Marmoset Toolbag?
Since Toolbag shaders are equal/similar to UE4, why you develop Skyshop...
news for Unity 5?
but next release we have uber PBR shader or you are developing on DGS multi materials?
any ETA for next release with pinfo list feature?
1) Unity 5 news
2) C# project asset
They will be very appreciate :)
But now is in progress?
You think author will continue to update the package?
Project is alive?
I m interested to buy this asset (Pro Source) to use for our racing game but I d like to know if developer is on the way :)
I'd like to know if it would be possible modify info.plist usign this tool.
With vuforia 3.0.9 there is a little bug and I need...
Wait for Unity 5 support!
I have a serious problem with Brightiness update ...
I use a LeanTween function to modify Brightness in runtime.
Thanks for the fix ! :)